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Tag Archives: old school

Crowdfunding Spotlight: Star Hat Miniatures: Heroic Scale Metal Figures Kickstarter

11 Aug

Well, how could I not feature this KS, given that the tagline for these minis is “Delvers Lost in the Dungeons of Doom!” it’s pretty much right up my alley! Star Hat miniatures are a company I haven’t come across before, but they have my attention now!

As you will gather, these are a set of generic adventurer types typical for dungeon exploration as per the usual RPG/wargaming fantasy fare. There is an old skool feeling to these, very similar to some ancient citadel sculpts and a few other older UK miniature firms work, which is a good thing, although some purists might disagree.

I like them, that’s for sure, and there are more than enough options for classes that’d fit many an RPG group needing some miniatures to fit their party for some dungeon bashing tomfoolery!

I feel that the only criticism I can aim at Star Hat Miniatures, is that the “Dungeons of Doom” moniker is used, and i should be at least getting a free set of them to pay for the favorable review and the royalty bonus for using that in the set title! But joking aside, they look fine to me and (hint, hint!) If you ever want me to review a set in person on here, please do!!!

No doubt this KS will be fully funded, as it’s already almost there, but do your bit and check them out if old skool D&D type figures is your thing. Check out the link to visit the project KS page for more info:

https://www.kickstarter.com/projects/1262520792/star-hat-miniatures-heroic-scale-metal-figurines-f?ref=category

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Grim’s Dungeons of Doom: Kicking it old skool, Fighting Fantasy…

30 Jul

457

PART 2: The skirmish engine.

Before I get into the tutorial mode for the basic dungeon construction, I want to go into a bit about what system I’ll be using to run the games with (which will factor greatly on how the build goes and which monsters to use etc)

Deathtrap Dungeon

Deathtrap Dungeon (Photo credit: Wikipedia)

Since I intend to run most of the games with my kids in mind, I wanted something not as detailed as a traditional RPG (Such like D&D and others) the emphasis is not on the roleplaying aspect, but more of a skirmish fought in a dungeon environment. Sure there will be all sorts of RPG-esque flavors to it, but I want it to be as simple as possible for them to pick up.

If you can remember, back in the day when there was a craze for all things Fighting Fantasy related, we were promised a miniature battle game to use with their line of masssive plastic figures GW/citadel. I waited for this to be made available in my local games shop, but it never came. Why? I dunno,but it always made me wonder.

So, I’ve had the books for too long to remember, but it always struck me how easy it was as a system to create a mini game around it. Resolution was easy, just three stats, all based on D6’s (Well 2D6 for the most part, but all you need is a few good old six siders) So the idea has been mashing around my brain to create a decent homebrew version.

The 3 main sources of info I’ll be using to base my 100% unofficial Fighting Fantasy Dungeon skirmish miniature rules on.

So, the entire thing will be played out as faithful to the old school system as possible, using these three very same books. I know that I’ll have to introduce more definitions, movement, plus many other bits (making magic work in the limitations of a miniature skirmish game rather than an RPG, missile weapon ranges, converting traditional monsters found in miniature ranges to FF versions, Dealing with traps, and so on…) but I’m sure there will be a quick fix somehow.

The original fighting Fantasy Miniature line from last century!

I’ll be putting out some PDF versions of my homebrew rules as I collate them, so that everyone who’s interested can have a go, they will of course be free and a labor of love, so please no C&D letters please, although if I thought they were decent enough I’d be tempted to approach the rights holders to see if they’d want me to write it into a proper book to release (I know, but I can dream!!)

The Warlock of Firetop Mountain

The Warlock of Firetop Mountain (Photo credit: Wikipedia)

To be honest so far, there are very few things needing doing to the system I’d  need to address. Skill, Stamina, and Luck need no changes for a characters  transition to a skirmish game, a tweak of the character sheet will do too. The  damage system will be changed to accomodate faster play (I’m thinking that  maybe a critical on a six that allows another damage roll on top, without a  ceiling that is, providing you keep rolling 6’s!)

Advanced FF is handy, since while not being as basic as normal, we have  more options for game definitions that I can pick and choose and I’m sure  that adding movement wont be too hard either. Ranges will be shortened for  playability, and magic will be streamlined to fit the environment of the game,  some bits will be chopped completely as they are not needed at all.

No doubt I’ll be able to mine the gamebooks too, for traps, monsters and all sorts of ideas, and I’m sure there will be lots of you sending me suggestions and ideas too. Please do, any little helps!

Don’t forget, Pure Evil miniatures has got some lovely licensed fighting fantasy minis out, so I’m going to have to get me some of them (especially the blood beast from Deathtrap Dungeon!!)

Like the dungeon construction, I’ll address each bit in an article to define  them as I go along. I already have a book of notes ready, I just wanted to give  you the thematic flavor before I go into all the core rules, additional stuff and  optional rules I have in mind, that way if you read all the articles in order,  it’ll build up a cohesive overview of my project, and maybe inspire you to try  it too!

Ok, so that’s out of the way, next time I’ll be starting the build run through with how to make the baseboard and the process and materials I used to do it.

Remember guys, YOU are the hero(s)!!

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