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Tag Archives: Oggam

Oggam Hut Paperkit & Oggam book re-released on Wargame Vault

10 Jul

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To cut down on the storage space here (so I can have more space for uploading pics) I’ve decided to re-release both the Book of the Oggam and The Oggam hut over on Wargame Vault. Not only will this help keep space down, but allow me to track the downloads better and have them all in one place. Other links to these books uploaded on this site will  become redirected toward the new links (Just give me a little time to update everything on site)

They will still be free to download, and since it’s the aniversary here, I thought it was the right thing to do as the whole Oggam idea was what started this site in the first place!

You can get the Book of the Oggam here: http://www.wargamevault.com/product/187482/War-Pigs-The-Book-of-the-Oggam

And the Oggam Hut here: http://www.wargamevault.com/product/187525/WAR-PIGS-Oggam-hut

Of course, you can browse the other PDFs in the range at our publisher page on Wargame Vault here: http://www.wargamevault.com/browse/pub/8807/Grinning-Skull-Studios

Thanks, and enjoy!

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Grinning Skull Miniatures: B.E.A.R.S. Greens sneak peek!

20 Oct

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Here’s a quick sneak peek at some of the latest greens for Grinning Skull’s B.E.A.R.S in the range. Yes, you heard right, I’m adding teddy bears with guns to the mix. Why? Why not!?

For me, miniatures and gaming is supposed to be fun, and with so much serious stuff already out there I guess there needs to be more comic relief, so I decided to create these fun figures. Apparently, teddies are quite popular for collectors and such, so I thought I’d make some gaming versions that have a decidedly “Grinning Skull asthetic”

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In a nutshell, The B.E.A.R.S (Bio Engineered Advanced Ranger Squad) are an artificial race of teddies, created by the great Toymaster entity for his endless amusement. Subsequently these bears went rogue and escaped from their maker to dispense justice and help throughout the Carnage Continuum to those in need. Outraged at this betrayal, the Cosmic Toymaster created their opposite (eX-T.E.D.) to hunt down and destroy his rogue children and cause chaos throughout the galaxy!

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The first  eX-T.E.D. bunch are forthcoming, and will feature an array of evil versions on the theme (Led by Dr. Strangefluff and his cohorts) Hopefully if popular there will be additional bears on each side, influenced by popular tropes from all sorts of things (superhero, scifi, fantasy, cartoon and movies etc)

I’ll admit, I’ve been sidetracked lately, but I’m almost finished with this set, just got a couple more eX-T.E.D. figures to go, but I’ll show off them soon.

I’ll show more from the new bunch later, but safe to say, it’s not just teddies in the mix. Additions to the Zarglian Invaders and introducing the sentient mutant plants, the Klorzids.

As ever I welcome comments, thoughts and suggestions, let me know how you think.

Grinning Skull Miniatures, Set 2 avilable from Alternative Armies!

29 Jul

Just a quick post (or shameless plug if you prefer!) to also tell you that the latest releases are also available as a set, currently at £31.05 (usual price £34.50) so if you’d like to take advantage of this great offer from Alternative Armies and grab yourself the latest collection, get over to their website and order!

Don’t forget, you can also get the previous wave, both as a collection or singles (or doubles, triples etc etc…) The range is indeed growing, with more to come. There will be a new green preview soon, with new sides and factions, races and beasties. You’ll see the forces of the B.E.A.R.S (Bio Engineered Advanced Ranger Squadron) and their nemesis, eX-T.E.D (Think mutant teddies with guns and powers…!!) More Zarglian invasion forces led by the High Prefect and aided by the smaller zargling attendents, and for those who need mutant marauding plants, keep an eye out for the Klorzids (Feed me seymore!)…More about them later!!

Grinning Skull Miniatures: Behold the mighty Clukkatrix!

29 Jul

A belated Grinning Skull Miniatures release from Alternative Armies, I present to you the clukkatrix. A huge mutant chukk to intimidate your enemies! Imagine these bloodthirsty muties ravaging the field of war, or even in a dungeon crawl as a monster to test your adventurers?

These beasts are what nightmares are made, huge mutated chukk let loose on the enemy in a whirl of claws and feathers, a terrible sight to behold. When a chukk warrior has been “evolved” through either over stimulation, or artificially, it may become a Warp-chukk, or indeed a monstorous Clukkatrix. So wild and dangerous are they, that any mind control methods are no use any more, and these creatures are free to roam where ever they like, attacking anything in sight and devouring the victims. The mutation shift, harkens back to ancient DNA locked inside from aeons ago, so their appearance is that of a mixed avian and saurian variety, and produces a beast running on pure instinct.

Clukkatrix have several deadly forms of attack, a sharp razor like beak and claws, slash, peck and rend the enemy (and ally) to a bloody pulp, while their noxious belches and farts release clouds of deadly poisonous gas that are generated from the rapid mutations. Often this gas build up leads to them exploding when destroyed, causing even more gore and carnage. The Clukkatrix are by no means a stable mutation unlike the Chukkasaurus or other chukk mutant strains, so don’t tend to last long once changed. It still can happen that eventually they may calm down enough to revert back to a chukk, the chances are slim though, since the Clukkatrix’s rage escalates with momentum once it has changed.

Any force that counts chukk in its ranks are prone to this change, which can be a blessing, or a curse, that is of course depending upon the wind of fate, as an unlucky warlord may find himself and his best troops nearby to a chukk that has changed form, or be too close when it’s final cock-a-doodle-doo, becomes shock-a-doodle-boom!

You can get one of these lovely resin beast for your game from the fine fellows at Alternative armies, as well as all the rest of the other Grinning Skull range!

 

Grinning Skull Miniatures new releases: Chukk warriors!

21 May

Heres today’s other release from Grinning Skull Miniatures over at Alternative Armies, the Chukk, mutant chicken (and Dodo of course) warriors of the League of Anthracks! Ever wished you could field an entire army of chicken men muties? Well, now you can, with this new release! Astound your opponents, crush your enemies and leave them with egg on their faces (as well as other intentional chicken related mirth!!) Here’s the Carnage Continuum fiction to inform you of just howthey fit into the strange universe of the Omega Gamma quadrant….

Chukk are the deadly brainwashed minions of the League of Anthracks. These mutant ground bird hybrids are psychotic shock troops that willingly sacrifice themselves in battle for the pleasure of their oggum masters. In the repertoire of the evil and twisted Okvan scientists of the League, as well as Treatment Y, there exists “Stimulant X”, the agent from which these creatures are made. 
It all begins when the scientists choose a suitable “eggmutha”. An Eggmutha is one of the largest and meanest of the native giant ground birds, fertile enough to produce hundreds of eggs in the process. the Eggmutha’s are then restrained and force fed specially formulated feed to make them lay rapidly. The eggs are incubated separately and during which, the developing embryos are administered stimulant X daily, until they hatch.
Once hatched, the process produces fully developed Chukk. they are then taken to a secret conditioning centre to begin the “training”. This involves many parts, from electric shock therapy, to weeks long narcotic based brainwashing programs, that will strip way any placidity and harden them for war. This makes them deadly in conflict, as wave after wave will serve as fodder for the real attack. Their absolute fearlessness isn’t the only thing that makes them feared, but rather the other attributes that come from their creation. If a chukk becomes too stimulated at any point, they will begin to mutate. Mutated chukk are known as Warp-chukk, this form makes them double or triple in size and mass and begin to break from the shackles of their mental programming. They will attack anything close, gathering in violent momentum culminating in the volatile gases within them exploding and causing carnage. However, a warp-chukk may continue to mutate, giving form to even deadlier forms such as the chukkasaurus rex and the mighty clukkatrix. Many sorts of birds are used in the experiments, inculding Turkeys, pheasants, grouse, ducks and geese, and even vultures in the mix. Not all of them work out as successfully as the standard chukk, but probably the most receptive genus used are the mutant Dodo stock, known as the Doodah. 
So successful in the process, they often keep some sembalance of sanity and mostly never break. They are often seen in elite units in numbers, or leading other types of chukk in battle or labour. Chukk do break the cycle, and go rogue often, so it is not uncommon to see mercenary units on any side. They usually have an axe to grind about the past masters and thirst for revenge against the League, and its heard that this can even happen in battle, swaying the tide of war in favour of the league’s enemies. All in all, the chukk are a foe not to be underestimated and are renown for sheer savagery by survivors of conflicts they were a part of….. 
 So, if you want your own warhost of mad chicken mutants, get over and visit Alternative armies, where you can find the kize, baahl, oggra, oggborg and the other Grinning Skull Miniatures range.
Keep an eye out for further releases coming soon from Grinning Skull Miniatures, like the tentacled alien invaders, the Zarglians, and the fearsome mutant Clukkatrix!!!
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