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Tag Archives: Game

Crowdfunding Spotlight: Dimensions Pen and Paper RPG by Juliet Fehrenbacher on Kickstarter

12 Jun

This is the first Kickstarter that I wanted to highlight for some points later on (in a future post on here) but, I’ll address those later and get talking about this project in it’s own right.

Tabletop RPGs and their ilk seem to be doing a roaring trade on stuff like KS these days, showing the rest of the industry that even the little guy can make a big impression in the gaming world, so coming across this RPG over there, I thought it could do with some love and attention in the sea of other games.

The premise is that of a multi-genre based system, that would suit loads of different types of play, which is all well and good, but I have to take some issues with the project.

There’s not enough emphasis on the setting. Ok, the project talks about the system, but not enough to set it apart from the competition (which these days, there is a lot) The Heroes of Terrestia could be a good USP, but is only mentioned in passing. The inclusion of more detail could help sell the game.

Also, even with all the details of the system, there are no examples of how it works, no sample primer of gameplay or anything that helps to give a flavour for it. Even so the art is lovely, it wouldn’t justify my backing it just off that.

My advice (for all it’s worth) would be that a PDF release on Drivethru RPG or RPGnow would help build a following first before a print version. Just my ten penneth worth.

Still, it could be a diamond in the rough, but without the supplemental detail, we’d never know.

If that’s piqued your interest, check it out over on Kickstarter by clicking the linky below, and I wish them good luck from one game publisher to another!

 

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Grim’s Dungeons of Doom: Realm of the dead; Opening Cemetery Gates.

18 Jun

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It’s Saturday, and that means it’s yet another post for Grim’s Dungeons of Doom, that being of the advanced (but still quite easy) version of the cemetery gateway, actual opening gates. I have tried to use alternatives methods and materials to give you some different ideas that you can take away and adapt for your own builds on a variety of model projects.  Continue reading

4xD: Paint it grey; The Monotone Monologue

13 Jun

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Now, there must be some of you out there thinking to yourselves that I seem to favour the colour grey quite a bit. Maybe it may be a subliminal reflection upon myself and my psyche, but there is method in my madness.

Sure, I have to admit that a great deal of my terrain work features the colour, but I think it is reflective of the world around us. Grey surrounds us in the form of natural rocks, the cloudy skies, the urban tarmac below our feet, and of course, the endless municipal 20th century buildings and dwellings we seem to have in the western world. As depressing as it sounds, grey is everywhere.

St Georges Minster Doncaster: One of my towns local landmarks. For as much as it’s beautiful architecture, it’s pretty darn grey!

Ok, so where is the colour? Why should this real life dredge apply so much to terrain building and my stuff primarily when I have all the colours in the world to deal with in these imaginary worlds that I can create?

The grey monotony of the stark and austere dungeon terrain is broken by the colour of the individual figures and models.

As much as I like garish and bright colours, I believe that terrain should not just look pretty on the table, but should reflect the world imagined around them. More importantly, since I’m dealing with miniatures, as much as I want my terrain to shine, it’s them that are the primary accent of colour on the table, the battlefield and terrain are secondary. I feel that everything else should be muted, that way the focus is on the action and the models, and making sure that the figures are not lost in a blur of colour. Monochrome terrain helps the colourful figures pop and stand out from the scenics. Now I’m not saying that everything should be grey on the table, but my preference allows for highlights that draw the eye, not to bombard the eye with far too much busy colour that might not be needed unless it’s really called for, hence making the important figures and objectives the centre of attention.

Grey everywhere, yet the lone blue creature stands out from the scene.

Now this is just my own opinion, but I much prefer this to overtly busy and incorrectly used colour palettes. I would however like to know your thoughts. Do you think that I’m talking bull? or do you think there is some truth to this?

Whatever your opinions, let me know in the comments section and give your side!

Grim’s Dungeons of Doom: Rising up, Easy level Riser tiles for your set up!

5 Dec

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Today’s Grim’s Dungeons of Doom tutorial is another dead easy one, level riser tiles to elevate your dungeon to a higher level! These simple to make tiles will add an extra dimension to your set ups, and will create much more options when making your set-ups.

All you’ll need for this structural addition to your dungeon set up is some cardboard boxes, cereal box card, other assorted discarded boxes, glue, textured wallpaper, lollypopsticks or other wooden type sticks (both optional), plus paint for undercoat and finishing. Continue reading

Grim’s Dungeons of Doom: Dem bones, Dem bones: Bone Pile Respawner Markers

3 Dec

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In this edition of Grim’s Dungeons of Doom, we are going to deal with the creation of bone piles for our mini dungeon. These can be used as debris or even better (as I plan on doing) as undead respawn markers. Every respectable dungeon should have a few of these to warn those pesky adventurer types, just how they might end up by delving too deep within it’s tunnels…

This is a dead easy and quick make, and will get you some nice looking pieces for really minimal effort.  Continue reading

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