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Crowdfunding Spotlight: Dimensions Pen and Paper RPG by Juliet Fehrenbacher on Kickstarter

12 Jun

This is the first Kickstarter that I wanted to highlight for some points later on (in a future post on here) but, I’ll address those later and get talking about this project in it’s own right.

Tabletop RPGs and their ilk seem to be doing a roaring trade on stuff like KS these days, showing the rest of the industry that even the little guy can make a big impression in the gaming world, so coming across this RPG over there, I thought it could do with some love and attention in the sea of other games.

The premise is that of a multi-genre based system, that would suit loads of different types of play, which is all well and good, but I have to take some issues with the project.

There’s not enough emphasis on the setting. Ok, the project talks about the system, but not enough to set it apart from the competition (which these days, there is a lot) The Heroes of Terrestia could be a good USP, but is only mentioned in passing. The inclusion of more detail could help sell the game.

Also, even with all the details of the system, there are no examples of how it works, no sample primer of gameplay or anything that helps to give a flavour for it. Even so the art is lovely, it wouldn’t justify my backing it just off that.

My advice (for all it’s worth) would be that a PDF release on Drivethru RPG or RPGnow would help build a following first before a print version. Just my ten penneth worth.

Still, it could be a diamond in the rough, but without the supplemental detail, we’d never know.

If that’s piqued your interest, check it out over on Kickstarter by clicking the linky below, and I wish them good luck from one game publisher to another!

 

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One Response to “Crowdfunding Spotlight: Dimensions Pen and Paper RPG by Juliet Fehrenbacher on Kickstarter”

  1. Tarmor June 14, 2017 at 11:40 am #

    This sounded very interesting and I was happy to see that you could download some material from the Kickstarter page – particularly “Chapter 1 – The System.” Disappointingly, the system looks too much like a copy of Wizard of the Coasts d20 system, but using 3d6. The same words are used for much of the way things work (skill tests, conditions, etc) and skills sound exactly the same. The use of Vitalty (like HP’s but also drained by combat & spell casting) does sound different. Ultimately, character construction sounds like it might be unique, but no detail is given! I’d really like to see the finished product, but I’m not backing it based on the minimal info available now.

    Like

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