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The Black Dog Salvage Company HQ, WIP stage one shots

27 Sep

I am in the process of creating a established colony set of terrain for my specific sci-fi 15mm games, the piece I’m going to show you, is a large piece, a similar size to the 28mm zombie ghost town I did (see earlier posts) and represents my HQ for the Salvage crew game. We play in 15mm so I get quite a few structures on it same as the other. The scrap yard and its office security station, the main “Black dog Salvage company” building, a heat exchange and generator/air filter, and a small staff quarters building are the start of an entire colony (one that’s been established a long time and had a chance to build further than  beyond the prefab stages) Next will be a star port and landing area (with customs etc), a business/entertainment quarter, civilian quarter complete with tower blocks, and shanty district, and a tech /power quarter. Each quarter will be around the central hub of street ending in the direction of the port.

Don’t worry, I won’t bore you with a tutorial, but I will say that the working security lights really work (similar to the UFO death ray) but this time I used small led battery powered lights taken out of disposable  gas lighters form the poundshop/cheap shop. They needed a bit of jiggling to make a housing and with a few metal plates and magnets, one on top of the staff building is attatched in this method. The other is affixed with a nail that slots into a socket made from a drinking straw. It turns a full 360 degrees, and hopefully should light up my advertising billboard displaying my “cash for scrap” advert (In the same style as the UK ads on TV and newspapers etc, postal gold for cash and such)

Any way here are the work in progress pics so far for stage one, I have completed stage two and now ready for stage three (Stage two to follow in next post.

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TTFN

 

 

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4 Responses to “The Black Dog Salvage Company HQ, WIP stage one shots”

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